Fallout New California Recommended Mods
: Beerguy: Todd doesn't give a shiat.He is so out of touch with his consumers, he actually believes that Fallout 76 can still be successful.Well, depends what you mean. Sales figures aren't great but they aren't as bad as folks seem to think We have no idea how the microtransaction store is doing. So F76 might actually make money.It's not nearly as bad as people have said either, though I bought it after it had been patched once or twice. The problems with it are generally fixable, and I have confidence they will be fixed. Fallout 76 is a turd.
It could have been great but the greed in sucking in the consoles and PC and making it a mmo only just won't work. It's a laggy crapshoot.
I've never seen a game where the mechanics are so poor. It's 2018 and this plays worth than wolf3d without turbo ( for the mechanics ). The map markers and quests are a total shiatshow. It's a total pass. I also can't think of any other Bethesda game that screwed day one people more, by price gouging and cuts as well as total game breaking patches. : Glockenspiel Hero: Beerguy: Todd doesn't give a shiat.He is so out of touch with his consumers, he actually believes that Fallout 76 can still be successful.Well, depends what you mean.
Sales figures aren't great but they aren't as bad as folks seem to think We have no idea how the microtransaction store is doing. So F76 might actually make money.It's not nearly as bad as people have said either, though I bought it after it had been patched once or twice. The problems with it are generally fixable, and I have confidence they will be fixed.We need to stop accepting incomplete games and patches. They need to test the stuff and go back to 'when it's done' not, get it out before xmas at all costs. For the games costing twice as much it should be bulletproof as something burnt into a cd or rom. : I know I'll get roasted with links proving me wrong, but.Is this the first time a 'Full TC' fan mod has actually been finished?I've followed a lot of them for a lot of games, and they usually fizzle out around ver0.99 or so. And '.99' is usually followed by.severalothernumbers./dnrtfaIt depends upon what you mean by 'finished'.There are a number of TC fan mods that are basically to the same point as a Bethesda game such as Frost (for Fallout 4), Enderal (for Skyrim), and Misery and Call of Chernobyl (for STALKER: Call of Pripyat).
They're completely playable and can be finished without many more bugs than the base game.But, most do fizzle and never even get to a good playable state. : I know I'll get roasted with links proving me wrong, but.Is this the first time a 'Full TC' fan mod has actually been finished?I've followed a lot of them for a lot of games, and they usually fizzle out around ver0.99 or so. And '.99' is usually followed by.severalothernumbers./dnrtfaUsed to more prevalent in the 90s, when engines were less complex. Lots of Doom TC, lot of Half Life mods. There's a Fallout 1.5 that's supposed to be pretty good, but for recent games, prolly not so much.
: Snapper Carr: Youtube-video Trailer looks amazing. The gameplay Vid here makes me wonder. YouTube video: New Gameplay Today - The Outer WorldsSo.NewVegas2 with Borderlands type attitude?I'm in.Now have the next trailer say 'single player campaign with split screen co-op.and NEVER NO microtransactions!' And I'll mug as many little people (midgets, dwarfs or children. I don't discriminate.) as needed to pre-order./if that was covered in that video, I didn't make it. The attempt at being a sfw MBMBAM was too painful. Problem being, too many of these games are so overhyped before they're released, they always fall short of expectations.One of my favorite Twitch Streamers plays F76.one glaring omission in that game is the serious lack of NPCs, aside from creatures and robots.A game needs NPCs to be even remotely interesting.
If you don't have NPCs sending you on side-quests, then what good is it? Hard pass from me.F76 is just a huge sandbox/MMORPG, like Garry's Mod. Looks to be built on the same game engine as The Elder Scrolls V, Skyrim. : CyberKultist: I know I'll get roasted with links proving me wrong, but.Is this the first time a 'Full TC' fan mod has actually been finished?I've followed a lot of them for a lot of games, and they usually fizzle out around ver0.99 or so. And '.99' is usually followed by.severalothernumbers./dnrtfaUsed to more prevalent in the 90s, when engines were less complex.
Lots of Doom TC, lot of Half Life mods. There's a Fallout 1.5 that's supposed to be pretty good, but for recent games, prolly not so much.That's when I remembered it being a thing. Did some animation work myself on the big JK:DF2 DBZ TC (Total Destruction, think it was called? Gods that was a while back.) back then.Couldn't imagine that the scene went too much beyond those years of that and MarrOblivion and such.And then Eleri posted some cool stuff. Which is also neat. This is the bit where you all wanted my opinions, right? Happy to oblige:Most Fallout fans (no true scotsman) play for cool single player, a world/story to immerse in and maybe RP a charcter in.
Making it online and multiplayer is like adding a mandatory baking simulator to Counter Strike. This decision never made sense and there's a reason the online announcement at E3 was met with crickets.And lets not all suck Outer Worlds' software dick yet. Obsidian are great writers but this game is outside of the norm for them. For the love of whatever please don't hype this as the best thing ever when we know almost nothing about it. A decent game is good, a hyped decent game is looked on as a steaming pile of shiat. : GodComplex: Ya know, if Bethesda had any forethought they'd hand anyone involved a check for 5k and then take their ideas, clean it up and put it out as an expansion.
After that more teams would create content in hopes they too would get a payday. It's development and market research for couch change and people might get a product they want. Win win.I like how you think.thumbs up.That was always in back the modder's mind, back in the day. 'If I can just make myself stand out, maybe someone will offer me a job.' Hell, it is that way I imagine.And then.capitalism happens. 'We could hire this guy and hope for a good reward, or we can run the people we already have down trying to reproduce it and save money on a risk.'
Guess which wins?/do it for the love of creating. I did, but you're a goddamn liar if you deny that hope of a break isn't lurking back there somewhere. The main story is pretty great. The locations for the main story are great. There isn't a whole lot else there. Literally seven years of work by a small but dedicated team of fans. They deserve every accolade they get for it.
My prediction overall, though: People with 1200 hours in Fallout 4 will log the full 20 hours worth of California content scrapping for every last side quest, then spend the remaining 1180 hours sucking each other off about how much better it was than anything Crapesda ever made. : Problem being, too many of these games are so overhyped before they're released, they always fall short of expectations.One of my favorite Twitch Streamers plays F76.one glaring omission in that game is the serious lack of NPCs, aside from creatures and robots.A game needs NPCs to be even remotely interesting. If you don't have NPCs sending you on side-quests, then what good is it? Hard pass from me.F76 is just a huge sandbox/MMORPG, like Garry's Mod.
Looks to be built on the same game engine as The Elder Scrolls V, Skyrim.Are the NPCs immune to damage? Are players immune to damage while they interact?
Are all the NPCs in a safe zone? Can players camp the safe zone to grief others?
Does the quest make you immune to harassment?These issues are solved with private servers, but isn't this PVP? My interest in the Fallout series peaked with New Vegas and took a dive with Fallout 4. Within 5 minutes of it starting it actually.There is a prelude where a salesman tries to sell your parents a place in the vault.
The conversation has an extensive dialogue tree - you can say you're interested or to get lost. But regardless the conversation ALWAYS resolves to buying a place in the vault.
What the fark is the point in that? The game has just told me in the first conversation that my choices don't matter or have consequences.It would have been little effort to add a small arc - e.g. A) you tell him to get lost and when the bombs fall you can't gain access to the vault and die, game over b) you tell him to get lost but there is different, perhaps unscrupulous way to enter which affects your backstory a little bit, c) you buy a place and get in.I suppose Fallout 4 was still a relatively large game and wasn't infested with micropayments or other scamminess. But it served as a warning to not buy any Bethesda game until they get their shiat together. : I know I'll get roasted with links proving me wrong, but.Is this the first time a 'Full TC' fan mod has actually been finished?I've followed a lot of them for a lot of games, and they usually fizzle out around ver0.99 or so. And '.99' is usually followed by.severalothernumbers./dnrtfaI dunno, I recall a few great ones for KOTOR and KOTOR II.
In particular KOTOR II had a mod that added in a planet and fixed a bunch of quests that Obsidian (how topical) didn't finish. It was called The Sith Lords Restored Content, it did quite a bit.I guess maybe TC has a higher bar, in which case does Portal Prelude count? I really, really want to bring myself to buy Fallout76, but I can't bring myself to do it. I find the concept of no NPCs at all and being able to play as a true lone wanderer in a post-apocalyptic world really intriguing, but in reality, Fallout76 amounts to nothing more than fan-fiction. Immersion is broken by having actual humans who are not actually living in a post-apocalyptic world in your game - it's humans playing a video game.
Therefore, interaction with the world feels like a video game, not the post-apocalyptic world Fallout always has been. That isn't interesting to me.
Fallout New California On Steam
If they really wanted a mechanism to play Fallout with your friends, instead of a MMO, they should have made a single-player game, but you could invite your friends into your game if you wanted to. : My interest in the Fallout series peaked with New Vegas and took a dive with Fallout 4. Within 5 minutes of it starting it actually.There is a prelude where a salesman tries to sell your parents a place in the vault. The conversation has an extensive dialogue tree - you can say you're interested or to get lost. But regardless the conversation ALWAYS resolves to buying a place in the vault. What the fark is the point in that?
The game has just told me in the first conversation that my choices don't matter or have consequences.It would have been little effort to add a small arc - e.g. A) you tell him to get lost and when the bombs fall you can't gain access to the vault and die, game over b) you tell him to get lost but there is different, perhaps unscrupulous way to enter which affects your backstory a little bit, c) you buy a place and get in.I suppose Fallout 4 was still a relatively large game and wasn't infested with micropayments or other scamminess. But it served as a warning to not buy any Bethesda game until they get their shiat together.I can see how a little thing ruins the game. For me it was the dice mechanics being so blatant in xcom 2. After you flank the guy and get in perfect point blank range, I still only have a 60% chance to hit? That ain't tactics!Your bit about ending the game early has been done in some games.
In the opening of BioShock, if you didn't try to swim to the surface, you drowned and got the game over. Earlier in the the first Valkerie Profile, you could piss off Freya at the opening and she would initiate combat with her at level 99 verse your level 1. : Your bit about ending the game early has been done in some games.
Fallout New California Download
In the opening of BioShock, if you didn't try to swim to the surface, you drowned and got the game over. Earlier in the the first Valkerie Profile, you could piss off Freya at the opening and she would initiate combat with her at level 99 verse your level 1.In Far Cry 4 if you sat around long enough during the opening act, Pagan Min would come back, tell you your backstory and then you won.I think in Fallout's case it just annoyed me because Elder Scrolls / Fallout series are basically a sandbox with quests and things to do but you can go off on your own merry way or screw around with the game mechanics. And here was a game signalling all that was over - the experience was going to be pretty linear and cut to the bone / budget.