Pistol Fire Rate Mod
Call of Duty: Black Ops 4 weapons are among the best in the FPS genre. Treyarch have made heaps of changes to the Call of Duty: Black Ops 4 weapons, adding new attachments that are tailor-made for each gun, predictable recoil, and accurate tracers. It’s the most substantial overhaul to weapons in the series’ illustrious history.There are five primary weapon categories and three secondary weapon categories in the game, and every gun in Call of Duty: Black Ops can be equipped, regardless of which Specialist you pick. We’ve been hands on with the core multiplayer mode of Black Ops 4 to bring you the statistics and names of every weapon that was in the game at preview stage as well as what situations they work best in.There are additional boomsticks for your arsenal in Blackout and zombies, such as returning classics and special Mystery Box weapons – check out our and guides for that. Anyway, enough with the flim-flamming, here are all the Call of Duty: Black Ops 4 weapons.Assault riflesGreat from medium to long-range, assault rifles generally boast solid recoil and can accommodate a wide range of attachments.maddox rfbIf you can control your recoil, this fast-firing AR will decimate your target. The Echo Fire Operator Mod makes the vertical recoil even harder to manage and generally isn’t worth equipping.kn-57You’ll want to get in up close with this one: the KN-57 deals devastating damage at short range.ICR-7Much like the ICR and ACR from previous Call of Duty games, the ICR-7 is fully automatic and very easy to control. Unfortunately, it doesn’t pack much of a punch, which is made worse by its mediocre fire rate.Rampart-17Comparable to the SCAR, you can expect higher damage and recoil at the cost of a sluggish rate of fire from the Rampart-17. The horizontal recoil will inevitably mean wasted shots, so get practicing if you want to build a class around this assault rifle.Vapr-XKGA high rate of fire and very low recoil make this feel more like an SMG, but it downs quickly at medium range, too.
A decent bridge between the two categories. Submachine gunsBest at short-range and handy when aiming down sights isn’t a viable option, the Call of Duty: Black Ops 4 submachine guns are great at clearing out rooms and battling in congested areas.gksThe GKS is pretty accurate, fast-firing, but falls short when it comes to actually putting targets down. The Operator Mod, Quad Shot, increases the damage output significantly, but spoils everything else that’s great about this Black Ops 4 SMG.MX9Arguably the best weapon in the games so far, the MX9 has a very high rate of fire and moderate damage.
Its only letdown is a tiny bit of recoil, although this can often work in the shooter’s favour.CorditeThis well-rounded SMG is very easy to use and has superb iron sights if you don’t want to waste create-a-class points on a sight.Saug-9mmVery much the Uzi-9mm of Black Ops 4, the Saug-9mm is great for spray and pray gameplay. Tactical riflesThis new weapon category appears to house the non-automatic assault rifles, so expect the same damage and recoil brackets, but in the form of semi-automatic and burst-fire rifles.abr 223The ABR 223 is closer to an AR than it is a sniper, due to its limited range.
But, its three-round burst is surprisingly lethal so don’t overlook it.Auger DMRThis designated marksman rifle is all about dealing high damage, with only three or four shots needed to kill an opponent. Alas, its slow rate of fire might keep it out of the meta. Check out our list of the to see how to get the most out of this DMR.SwordfishA burst-rifle that works much like the M16 in previous COD games, the Swordfish is sadly let down by a low damage and rate of fire. You need three bursts to kill with this gun making it inconsistent at best. Light Machine GunsHigh magazine capacity and solid damage at the cost of a whole lot of recoil.TitanLMGs are often a little disappointing, but the Titan is an excellent example of the category. Its modest 75-round magazine means it’s very mobile and it deals heaps of damage as well – all in all a great suppressive firearm.HadesThe Hades is much less damaging than the Titan, but its fire-rate means it can still tear enemies apart with ease. Its Operator Mod, the Cross Bar, is one of the most intriguing in the game, as it swaps ADS for a focused hip-fire.VKM 750This LMG looks like a relic compared to the other Black Ops 4 weapons, but it deals the highest damage of any gun in its class, but it will massively hinder your mobility.
Sniper RiflesThese are tougher to handle than in previous Call of Duty games, but the two currently available are both one-hit-kill monsters.SDMThis SR won’t kill with one-shot, but its fast rate of fire makes up for it. This is Black Ops 4’s version of the M14: a powerful weapon when you spam the trigger.outlawThe Outlaw boasts a higher rate-of-fire than the Koshka, but you’re aim needs to be up to snuff: this SR is a one-hit kill, but only to the head.Paladin HB50This is just like a.50cal with very slow aim down sights time and rate of fire. Naturally, it makes up for it with extremely high damage.KoshkaSlightly less damage that the Paladin, but with a fast bolt-action and aim down sights time, the Koshka will be popular with aggressive snipers players. Secondary weaponscombat knifeIf you can get behind enemy lines unnoticed, this one-stab killing combat knife will murder – and embarrass – your enemy in the best way possible. Only the brave will create a class around this weapon.STRIFEDecent for finishing foes, this is an all-round sidearm with moderate damage and rate of fire; expect it to down in five or six hits.rk 7 garrisonThe speedy rate-of-fire of the RK 7 Garrison’s three-round burst is effective, provided you can control its recoil.mozuIf you’re feeling confident in your aim, then the Mozu is the sidearm that should have pride of place in your loadout.
It’s the pistol with the highest damage and is decent at long-range.sg12Those that favour a nimble playstyle will get a lot of joy from the SG12. Its strong mobility and high damage spread make it perfect for close-range encounters.MOG 12Frustratingly, the MOG 12 doesn’t appear to be capable of killing with a single shot, but with the right attachments it’s a fiend up close.Hellion SalvoUseful when contesting busy capture points and highly effective when fired from the high ground.
Warframe All Pistol Fire Rate Mods
The main reason to bring this along is to take down enemy scorestreaks and equipment.
Indeed folks -there's a couple of ways to achieve that.just like the china lake and puckle gun were based on the Junk Jet,this'd be more based on the Gauss rifle.tumbajamba's XM73 also came in a pistol zeroed variant, and can be transposed to other parts such as, via any mod any weapon etc.skibada made a couple of lazer blaster (continuous and pew-pew)bOHMKA and nachocheez made a wattz laser rifle each, and one has a charge up mode.there was even that 'variable fire rate pipe-pinball recoiling rifle' too,which is hilarious by itself in its own right. Much less, when replaced by the lazer tommy gun.between those and the MiB parts project,you can make some awesome looking rayguns,that are semi-auto plasma, phaser or laser or rad hehe.though, I wouldn't say no to more awesome weapons parts packs.the more the merrier hehe.
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Rate Of Fire
Indeed folks -there's a couple of ways to achieve that.just like the china lake and puckle gun were based on the Junk Jet,this'd be more based on the Gauss rifle.tumbajamba's XM73 also came in a pistol zeroed variant, and can be transposed to other parts such as, via any mod any weapon etc.skibada made a couple of lazer blaster (continuous and pew-pew)bOHMKA and nachocheez made a wattz laser rifle each, and one has a charge up mode.there was even that 'variable fire rate pipe-pinball recoiling rifle' too,which is hilarious by itself in its own right. Much less, when replaced by the lazer tommy gun.between those and the MiB parts project,you can make some awesome looking rayguns,that are semi-auto plasma, phaser or laser or rad hehe.though, I wouldn't say no to more awesome weapons parts packs.the more the merrier hehe.You got a link to those mods?Gauss Rifle would definitely work as a base.The vanilla Gamma Gun also has the 'Electric signal carrier antennae' that also offers a charge up effect.Edited by MLeonhardt, 24 May 2017 - 05:34 AM.