Skyrim Mods For Thieves
Credits and distribution permission. Other user's assets Some assets in this file belong to other authors. A reboot of my Thieves Guild Redone mod, using all the skills I've learned since creating that mod. This mod will improve the Guilds appearance as you progress through the storyline, and as your character commits acts of Thievery throughout Skyrim (this process is very slow, and not possible to upgrade completly before actually finishing the questline. Once completing the TG questline, there is now more to do involving the guild. I've included (with permissions) several popular mods from the Nexus, modified to my liking, as well borrowed ideas and concepts from other mod authors this is by no means a merged mod, months of work have been put into trying to make the guild much more interesting.
Skyrim Mods For Thieves Mac
The mod has grown larger then I set out, but I'm quite happy with the final product. There are a couple of kinks I am still working on, but nothing game breaking, just things not working as smoothly as I would like. So I've uploaded for testing and feedback.Note. This mod has been tested by me, and while I am fairly confident there's nothing that could break your game, it is possible I missed/forgot something, if you encounter any issues, please post a comment so I can address any bugs.Requirements: All DLC and USLEEP.Locations Notes.Ragged Flagon/Thieves Guild Headquarters Changes-Adds a variety of clutter; dirt piles, weeds, empty bottles, rats, spiderwebs, scrap wood, etc. Intended to make the Guild seem poorer and more down on their luck.