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Total Commander is the Android version of the same file manager for Windows and offers a series of similar benefits to those of its version for desktop operating systems.That is to say, through the application you can move, copy and paste entire directories and subdirectories with ease. You have to be careful when carrying out this last action because you won't have a Recycle Bin.More options of this Android version can be found when working with compressed files that you can open with ease and even create new ones. Total commander android apk. Independently, if a file is in.ZIP or.RAR, you will have no problems when seeing its contents.Even more interesting than the before mentioned tools is the possibility to put a widget on the desktop with access to an FTP client, or have an internal text editor to work with without the need to resort to other applications.Total Commander is quite a complete tool to manage files that, in spite of having an unattractive to ugly interface, offers a number of very high benefits. Furthermore, as ugly as its interface is, it's also as practical. Create new folders or change the name of already existing folders, and of course delete files or folders.
This entry was posted in on byCelebrating last week’s major update “LIfe As Prey” a.k.a Grasshopper Lifecycle, a 4 part developer commentary video series has been released!In this series DoN’s Developer Venugopalan Sreedharan walks you through all the action, glory and drama of Life As Prey!Hope you enjoy this update!Drunk On Nectar is a Nature Simulation game is available for purchase.Here is a link to the Store page!Feedback is welcome on the Steam community hub and on the Youtube videos above. You can even send in-game feedback while playing the game using the game’s feedback dashboard 🙂.
This entry was posted in on byDwarfed by Prey, Dwarfed by Predators, but born to conquer “The Great Outdoors!”Explore a massive 0.1 mm scale natural world in DoN’s Lifecycles Act 2 update which brings 4-6 additional hours of never-seen-before and truly unique content that hasn’t been depicted in any other format before.Take a look for yourself!As a tiny 1mm Jumping Spider your objective to survive, grow and conquer “The Great Outdoors”, growing an astonishing 20 times larger in the process!
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screenshotOn Nectar is a Nature Sandbox game about animals, plants and ecology.Experience life as the remarkable creatures of the natural world! Their lives are beyond our wildest dreams!Pure NatureChoose any creature you fancy; be it invertebrate, reptile, bird or mammal and experience their remarkable lives in the resplendent natural world.Plants and animals not mere visual props in DoN, but living entities that grow in real-time from a seed to sapling, or from a chrysalis to a beautiful butterfly.screenshotLiving Micro-WorldDoN's world is built to invertebrate scale! You are literally a tiny speck on the floor dwarfed by a mighty ever-changing world above.screenshotscreenshotPopulatedEvery leaf, stalk and blade of grass has an independent lifecycle in Drunk On Nectar. A full plant is a composite of many tiny micro-flora with randomized growth features for each plant. A feature that I think may interest some of you in DoN (short for Drunk On Nectar) is its 3D Nav Mesh for aerial pathfinding.This game relies on aerial strategy and combat so units need to navigate a complex terrain (trees, various flora, landscape) while flying back and forth between their nests (eg:bee hives), flower beds for garden, safe havens, etc.I'll do a short Dev blog on it soon, but here's an image just to illustrate what I mean.I decided to bite the bullet and make my own flying NAV solution after I couldn't find any 'full-fledged flying' AI solution for UE4. I do remember one of the Epic devs mentioning in a Twitch stream that they could certainly add this if there was high demand but I couldn't wait:PNot sure if this is something people would like to see on the marketplace (after Epic allows code submissions). Your work is very interesting.
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Keep up the good work. Are you using morph targets for your floral system or some custom solution?Thanks for the encouragement! I'm indeed using morphs to grow plants, bloom flowers and pop leaves but this is done as part of a custom generic flora component which acts like a state machine.i.e. DoN uses a custom 3D aerial pathfinding solution for its Flying AI that I demonstrate in this video.Some background:AI units in Drunk On Nectar need to perform complex tasks such as flying around the map foraging nectar, fighting rivals and capturing land all while evading not just obstacles along the ground as in most games (for which the default NavMesh in Unreal Engine would sufficie), but obstacles high in the air such as tall, dense trees, landscape formations and so on.To achieve this, I wrote a custom 3D aerial/flying pathfinding solution for Unreal Engine in C. One part of this solution that admittedly needs work is better decomposition of the navigation volumes across a map with complex obstacles. I'm working on a different NAV building algorithm for this and will post an update with a hopefully tighter decomposition (i.e. Lesser number of volumes and a more visually pleasing spread of volumes across the map).For now, the system works well for my game and I haven't noticed any adverse performance implications either.
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Can't say I've seen anything like this before, looks stunning and the idea behind it is interesting. =)Thanks SEJonf! The subject matter is unusual indeed, I'm just hoping with the right gameplay and mechanics I can convince people to give something totally different a shot.I started DoN with a different game enigne first, making the switch the Unreal was a no-brainer though when they made it open to the public last year.ps: fantastic work on your SciFi scenes, reminds me of Deus Ex! I might have picked them up if only SciFi wouldn't look so out of place in my brightly lit outdoors game!